Notas del Parche para la Beta Abierta de For Honor (Inglés)

Online Sessions – Multiple major fixes and improvements.

  • PC only for OB: during rematch, once all players are ready, the next match automatically start (6+ players in session) or the session is automatically disbanded (5- players in session).
  • PC only for OB: fixed a bug where you could “hang” in a zombie session making all attempts to join a new session ending with an error message finishing by “004” or “008”.

Matchmaking

  • Fixed a bug where some matchmaking requests bypassed all parameters creating unbalanced and cross-continent matches.
  • Improved geo-localization of players.

Economy

  • Increased the amount of Steel awarded at end of matches for all game modes. Example : a PvP Dominion match reward increased from 30 to 40 Steel.

Orders

  • Contract Orders refresh frequency has been raised. You will have three updates throughout the Open BETA (initial ones + new ones on Saturday and Sunday).

Latency Kick

  • Following the Closed BETA results, the latency kick feature was reconfigured with slightly lower latency values.

Teleport Exploit

  • All Assassins type heroes can no longer deflect soldiers strikes.
  • It was not an intended mechanic and it introduced a bug where deflecting a soldier strike while locked on an enemy hero would teleport you to the locked hero, even across the map.

Renown Balancing

  • Vanguard Heroes: increased renown from objective related activities.
  • Hybrid Heroes: decreased renown awarded to kills and kill streaks.

Hero Balancing

Kensei

  • Base HP increased from 120 to 125
  • Light Attack openers damage increased from 15 to 20
  • Light Attack 2nd Hits In Chain damage increased from 15 to 20
  • Helm Splitter damage increased from 15 to 20
  • Swift Strike damage increased from 15 to 20
  • Fixed a bug where you could perform a Swift Strike, then you could launch a Top Heavy that would come out way faster than usual

Warlord

  • Headsplitter Leap range reduced from 4m to 3.5m
  • Headbutt startup can no longer be cancelled into Guardbreak
  • Headbutt stamina damage reduced from 40 to 20
  • Full Block Stance Entry stamina cost increased from 5 to 15

Peacekeeper

  • Zone Attack initial range reduced from 4,3m to 3,5m
  • Dagger Cancel now all deal 1 damage point on top of Bleed (Left stance Cancel used to be 0)

Orochi

  • Storm Rush now has the correct stamina extra penalty if parried
  • Attack indicator is now visible during the run part of the Storm Rush Attack

Written by: Perrodelobo

No comments yet.

Leave Your Reply

+ 69 = 70

TRIDENTEGAMING

Somos jugadores de juegos de PC desde pequeños, en esta web nos dedicamos publicar lo que jugamos día a día. Reviews, gameplays, manuales y transmisiones en directo por Twitch y YouTube.

Twitter

Anno 1800 – Mod Archibald’s Castle y Ornament Mods https://t.co/X8hMDZOa6u #Anno1800
RT @perrodelobo_: Poniendo mi granito de arena hoy en #Benahavís y #SanPedroAlcántara. #LIBERA1M2, tomando conciencia de lo importante que…
RT @NachuelasW: ¡Nueva entrega de nuestro grupo superheroíco favorito que siempre lucha por la libertad!. https://t.co/OIBeAqCVrc

Creadores de Contenido